首先在视图中建立一个Geoshere,设参数如图!
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用缩放命令进行拉长!
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为了方便可以右击将其转换为Ploy!
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进入面层级,将不运的下部分面时行删除
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当然也可选中将这些面进行隐藏
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或者在进行Ploy转换之前直接进行半球选项
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进入点次级别,选中一部顶点
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执行Chamfer命令,数值可根据情部自定,我给得小了点!
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按图选择!
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执行Bevel命令!参数依然可自定!
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呵,这回大侠们知道要干什么了吧!不过先将这个物体放在这儿不进行处理,这样运算快啊,
^_^
建立一个Tube!
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然后就是用Scatter啦!
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选取Geoshere物体,不过我们看到,离散后的Tube还只有一个,别急!
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继续设置参数!
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继续!
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接下来大家就明白了吧,再来几次,以显得刺儿的长短不齐
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不过,再次离散后刺的位置做一样,所以~~~~
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改下位置呗!
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如果机器不好,也可以将显示数量降低噢!
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最后将Geoshere物体进行Meshmooth平滑!
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