做Flash电子杂志经常需要做文字滚动和图片滚动,于是我编写了这个代码可以方便快捷的使用,提高工作效率。
我一直都在使用这个代码,比较实用,希望大家也喜欢。
使用方法:
做两个按钮做滚动:up_btn,down_btn
做遮罩定下显示的范围:mask_mc
移动的mc:move_mc
把代码贴上去就OK!!
我整理了一下,与大家分享
设置代码
CODE: /*
program : hqlulu
mail : [email protected]
website : http://www.aslibra.com
publish : 2006-10-31
*/
//判断是否移动
var move_it:Boolean = false;
//移动方向
var dir:Number = 1;
//移动速度
var speed:Number = 5;
//按下的移动速度加倍
var scale:Number = 3;
//滚轮的移动速度加倍
var scale_mouse:Number = 2;
//设置上下的边距
var margin:Number = 2;
//计算移动的范围
var max1:Number = mask_mc._y+margin;
var min1:Number = mask_mc._y-move_mc._height+mask_mc._height-margin;
//是否自动设置遮罩
var is_set_mask:Boolean = false;
//是否支持鼠标
var is_mouse_enable:Boolean = true;
//设置按钮、遮罩和移动的对象
var my_move_mc:MovieClip = move_mc;
var my_up_btn:Button = up_btn;
var my_down_btn:Button = down_btn;
var my_mask_mc:MovieClip = mask_mc;
脚本代码:
CODE: //自动调整遮罩的xy和宽
if (is_set_mask) {
my_mask_mc._x = my_move_mc._x;
my_mask_mc._y = my_move_mc._y;
my_mask_mc._width = my_move_mc._width;
my_move_mc.setMask(my_mask_mc);
}
//支持滚轮移动
if (is_mouse_enable) {
var mouseListener:Object = new Object();
mouseListener.onMouseWheel = function(delta) {
if (delta>0) {
my_dir = 1;
} else {
my_dir = -1;
}
speed *= scale_mouse*scale;
move_me();
speed /= scale_mouse*scale;
};
Mouse.addListener(mouseListener);
}
//给向上的按钮赋予事件
my_up_btn.onRollOver = function() {
move_it = true;
my_dir = 1;
};
my_up_btn.onRollOut = function() {
move_it = false;
};
my_up_btn.onPress = function() {
speed *= scale;
};
my_up_btn.onRelease = function() {
speed /= scale;
};
my_up_btn.onReleaseOutside = function() {
speed /= scale;
move_it = false;
};
//给向下的按钮赋予事件
my_down_btn.onRollOver = function() {
move_it = true;
my_dir = -1;
};
my_down_btn.onRollOut = function() {
move_it = false;
};
my_down_btn.onPress = function() {
speed *= scale;
};
my_down_btn.onRelease = function() {
speed /= scale;
};
my_down_btn.onReleaseOutside = function() {
speed /= scale;
move_it = false;
};
//判断是否该移动
my_move_mc.onEnterFrame = function() {
if (move_it) {
move_me();
}
};
//移动mc
function move_me() {
if ((my_move_mc._y+my_dir*speed)>max1) {
my_move_mc._y = max1;
} else {
if ((my_move_mc._y+my_dir*speed)<min1) {
my_move_mc._y = min1;
} else {
my_move_mc._y += my_dir*speed;
}
}
}